About

Meet Giorgi

It's Me Giorgi

I’m Giorgi Matsukatovi, a Senior Product Designer based in Georgia (GMT+4). I design complex products end to end, the information architecture, the flows, and the design systems that hold them together, then deliver them build‑ready so engineering ships fast with less rework. My sweet spot: design systems, conversion‑critical flows, and full state coverage (empty, error, loading, edge), with the high‑quality UI to match.
Now open to a full‑time Product Designer / Senior IC role on a remote, async‑friendly team.

I’m Giorgi Matsukatovi, a UI‑first Product Designer based in Georgia (GMT+4). I design crisp, accessible, build‑ready interfaces—the kind that ship fast and reduce rework. My sweet spot: design systems, conversion‑critical flows, and full state coverage (empty, error, loading, edge).
Now open to a full‑time Product Designer / Senior IC role on a remote, async‑friendly team.

More About Me

I help teams move from “looks fine” to ships right. I work from the architecture and flows down to the design system underneath, blending product thinking with high‑quality UI so engineers build quickly and customers don’t get stuck on edge cases.

What I do

  • Design systems: tokens, components, usage rules, and motion to speed delivery.

  • Complex product UX: information architecture, flows, and microcopy that clarify decisions.

  • Accessibility & states: AA contrast by default; clear focus order and keyboard paths; full state coverage.

  • High‑quality UI, build‑ready: Figma variants, redlines/spec notes, short motion clips, and a simple QA checklist.

How I work

  • Async‑first with tight feedback loops; I keep live time low and momentum high.

  • Fast cycles from rough to crisp; I document decisions so PM/Eng always know the “why.”

  • Developer‑friendly files and naming to reduce rework.

Where I fit

  • Product teams that care about design‑system health, complex product UX, and speed to ship.

  • Web apps and marketing sites for Web3/Gaming/SaaS products.

Availability

  • Actively interviewing for full‑time roles (remote; EMEA & US‑friendly hours).

  • Start date: Available Now. Click on “Hire Me” or DM me on Linkedin to connect.

I help teams move from “looks fine” to ships right. My work blends strong visual hierarchy with pragmatic product thinking so engineers can build quickly and customers don’t get stuck on edge cases.

What I do

  • UI design with product depth — IA, flows, and microcopy that clarify decisions.

  • Design systems — tokens, components, usage rules, and motion to speed delivery.

  • Accessibility & states — AA contrast by default; clear focus order and keyboard paths; full state coverage.

  • Build‑ready delivery — Figma variants, redlines/spec notes, short motion clips, and a simple QA checklist.

How I work

  • Async‑first with tight feedback loops; I keep live time low and momentum high.

  • Fast cycles from rough to crisp; I document decisions so PM/Eng always know the “why.”

  • Developer‑friendly files and naming to reduce rework.

Where I fit

  • Product teams that care about UI quality, speed to ship, and design‑system health.

  • Web apps and marketing sites for Web3/Gaming/SaaS products.

Availability

  • Actively interviewing for full‑time roles (remote; EMEA & US‑friendly hours).

  • Start date: Available Now. Click on "Hire Me" or DM me on Linkedin to connect.

Let’s work together.

Complex product UX and design systems, shipped build‑ready and fast.

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